The first season of Game Informer’s Video Gameography explores the history of the Metroid series. After running down Samus’ 2D outings, we’re ready to venture into the world of 3D with Metroid Prime.
Released on November 17, 2002 for Nintendo’s Gamecube, Metroid Prime is often considered one of the best games of its era. However, to better understand Metroid Prime’s influence we first have to go back to the tumultuous founding of Retro Studios. In order to develop Metroid Prime, Retro canceled four other projects, and even then many of its designers almost didn’t survive development. In the end, Retro created a total masterpiece that feels ahead of its time. Join us as we talk about Retro’s struggles, why Shigeru Miyamoto felt that the morph ball was essential to the formula, and how we almost saw Kraid in 3D.
Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, Game Informer’s own Blake Hester (@metallicaisrad) for the next hour as we explore Metroid Prime’s lore, development history, and lasting impact.
If you’d like to get in touch with the Video Gameography podcast, you can email us at firstname.lastname@example.org. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”